Daniela's+Page

=hey y'all=



A little about me: I am not a big fan of writing, so here are some bullet points about me:
 * Name: Daniela
 * Major: Economics and Statictics; Minor: Mathematics
 * Intermediate/Advanced in SAS (have done some work with everything necessary on a computer for an Econ or Stats major)
 * I've mostly done art when required for school, but also did 5 years of helping with the yearbook in middle and high school.
 * I'm the captain of the Women's Ultimate (B) team, and have a twin.
 * I am very interested in fashion as an art expression. Beading and embroidery are my favorite things to see in fashion, and are also a huge part of another art that I am fascinated and inspired by, which is my great-grandmother's point-stitch pieces of art.

Homework1:Comic Response
This comic on copyright law, public domain, and fair use was good at explaining the laws, but only within the limits of documentaries. This included a lot of examples of accidental use, but even the parts about intentional use of copyrighted materials were incredibly limiting in their ability to fully explain use of copyrighted materials because of how documentaries are in nature. I would have liked to see more discussion about parts of our culture that are more popular. This includes music, music videos, TV, movies in other genres, photography (especially recreating of modeling campaigns), as well as more traditional art mediums: painting, drawing, and sculpture. Additionally, this comic is fairly outdated. With the emergence of the Internet, I can’t imagine that the laws are able to protect art, or those using the art, as well as they previously did. Movies, music, and TV are much easier to pirate and share than ever before. This is illegal, because the videos are released without the permission of the filmmakers, but this still happens very often. This also brings up where Youtube videos will have issues with this. These people are artists and do make money for their videos, so if some use others filmed ideas, even if those are ideas are from “viral” videos, do those count as fair use, or are there issues with this that do not currently fit with the laws? Where do we draw the line for memes? These are technically art, and are a huge part of our culture now. Generally they are not used for sale, so should memes be subject to copyright? They should fall under copyright laws, as they are an expression of ideas. However, this also depends on if the meme was transformed enough. Generally they are transformed and are mostly copying the idea, which ideas cannot be copied. I think there are copyright issues that come into play when companies use memes for advertisements, because these are used specifically for making money. But do copyright laws protect meme artists if the memes are released on the Internet? Memes bring up another issue, which is trademark use. This was brought up as an issue in the comic if the media being produced misrepresents the company or product. In a recent popular meme, youths joke about eating (and actually do in some cases eat) Tide Pods. I believe this is a trademark issue (and a PR nightmare) for Tide, because their laundry detergent is clearly being misrepresented as a tasty snack. Fair use was also discussed, and generally speaking if I use art for this class, it is technically fair use because it is being used for class. However, I cannot distribute this art unless it is transformed, from my understanding, unless I have permission from the original artist. The most popular fair use I can think of within culture other than in television shows to set the time or place, would be the use of sampling in music. Sampling is very popular, especially with recent songs such as “Anaconda” by Nicki Minaj, which features a sample of the song “Baby Got Back” by Sir Mix-a-Lot and “Wild Thoughts” by DJ Khaled, featuring Rihanna and Bryson Miller, which heavily samples “Maria Maria” by Santana. Sir Mix-a-Lot and Santana praised both of these songs, respectively. These did give credit to the original artists, just not in the titles or featured artists. Overall, this comic helped me understand what I can use in my own art and how I don’t have to always give credit (but should) to the artists whose work I use. However, I wish there was discussion of this topic from more than just the perspective of documentaries.


 * Absence Presence Project:**



Credit for the pineapple grove photo: @https://ctlsites.uga.edu/tropicalecologycr17/la-selva-pineapple-farm-tour/







=Something Old Something New:=

For this project, I found the photo below and then using masks and adjustment layers colorized the two men and removed the background.





After realizing that the men had to be very small in the final image, I decided to make them small by having them shooting a small animal. I had some inspiration come from an album cover for Fun. called "Aim and Ignite", which is pictured below as the first image. I originally wanted it to be a goose, but a cardinal was easier to find online, and would bring more color to the photo. I used the photo below for the cardinal and then masked out some of the body and all of the background. Both are below the album cover.







I hated all of the backgrounds I found online, and really liked the idea of the scene taking place in a very floral and green space, so I took pictures of a flower pot full of nice vibrant flowers, and then some cascading flower bushes that I thought would look in the background after that. I liked the flower pot because it isn't fully in nature, and to add in more of feel of being in nature but also in the city, I added a pole. The original three photos of these are below.







The edits to the pole image and flowerpot are below. The background flowers I didn't do much to, until my final edit.





I put these images together originally without the pole in the image. I decided to put the pole in the image to add to the city aspect of the photo. the pole was stretched and flipped to match the lighting of the final image. Below is the image without the pole.



After adding some final touches, including vibrance and more blurring in the background, the final image is below.



= =

=Scavenger Hunt Collage=

Final Image:

=Cinemagraph Demo=

=Cinemagraph Project=



=Conceptual Strategy:=

1. Ashley Bickerton "Tormented Self-Portrait No.2 1988"

This piece really stood out to me when we went to the Hirshorn. My conceptual strategy for this piece is to do a self portrait in what we consume now, looking more at social media rather than just brands that I use. I would have most of the focus on social media, and my phone because our phones are such a huge part of our daily lives in 2018.

2. Anish Kapoor "Sky Mirror"



I think this piece is about perspective and highlighting/giving new perspective to something right in front of and around you. I would use this strategy in a similar way to the Peter Campus video did where he cuts the green screen and walks through.

3. Ilya and Emilia Kabakov "The Man Who Flew Into Space from His Apartment"



This piece offers us a look into an imaginary event, but not the event itself. The aftermath of some surreal event or the build up to the event without showing said event is what I would show. Particularly an event that is politically driven, as this piece is from 1989 and the man is clearly living under Communist rule (shown in the pictures on the walls of his tiny apartment), escaping the regime by launching himself into space.

=Krauss Response=

In Krauss’s // Video: The Aesthetics of Narcissism // she discusses how video differs from other visual art forms, and how narcissism is the medium of video. One point she brings up is because the artist is both receiving and projecting at the same time, this is part of the narcissism of video art production. In 2018, I can’t help but think about how the more common use of video in everyday life, especially social media would change this idea of video being narcissistic in nature to be both more and less true. For video production to be explained better as narcissistic would mean that our society as a whole is more narcissistic. This is due to social media being so engrained in our culture, especially in modern western culture, and certainly so for younger generations. With the advancement of social media, we are sharing ourselves and our feelings more so then we ever have before. We are able to simultaneously post a photo, video or other media to five different social media platforms. We consume more video now that ever previously with persons having more access to TV, movies music videos, and short videos displayed on social media. This is not something Krauss could ignore in her argument. This increased consumption and production of video media could indeed show that our society is more narcissistic. This increased personal production and general consumption of video media, especially through social media can point to another point that we are in a far more narcissistic reality in our current state. One could argue that we only post pictures or video media on social media because we get satisfaction from other people showing their approval of it in the form of likes and comments. I could also argue that because video production has become more a part of our society, and that we are seeing it much more often, and using it as communication, that we are becoming almost desensitized to it, and that we must use these means as communication. The way we are in a way almost forced to use video and photos of ourselves to fit in with current social standards means we consume and produce this video, whether it be of ourselves or not, to continue to live a normal life. Use of social media also changes our perspectives of ourselves and how others view us. A prime literal example of this is filters on Snapchat and Instagram that not only cover, but change our features to make us either look more attractive, or humorous. With this, however, we still look at ourselves much more often now than previously, in many different versions. This over-consumption of ourselves and our appearances through video I think makes video a lot less narcissistic now because it is more like calling a person previously would have been. We live in a society that is driven by social media, especially video, which means that now I do believe that video has become much more self-less. With that being said, I do think that Krauss would likely lean more toward video being just as narcissistic now as ever before.

= Conceptual Strategy Video = Ashley Bickerton "Tormented Self-Portrait No.2 1988"

The above work was my inspiration for my conceptual strategy piece. I originally saw this mixed media sculpture on our trip to the Hirshorn and was intrigued by what she was telling me with this piece about herself, as well as the state of the US at the time. The conceptual strategy behind this piece is constructing an image with previously constructed pieces. Not literally, but constructed pieces being brands that she uses. This gives us a look inside her without showing us herself, but showing us what she consumes or uses. For myself, I did not make necessarily a self-portrait in the way that she has, but I have made a portrait of my technical skills as learned in a classroom. This is a portrait of my education in the sense of programs that I have used, and the images (graphs) that have come from that. I decided to keep the graphs in the same exact way they were when I attached them to whatever assignment they were for. This is because I think the graphs would not show what they were intended to show if I had changed them or reproduced them, This piece also arranges the graphs in chronological order, showing a change over time in my abilities as well as a change in the programs used. Some of the graphs I have used in the past have been pictures of printed copies, with white out over the points that I could not hide in the program. This was how I turned those graphs in to answer the questions in that assignment. It is completely reflective of that time in my life, when I had given up on trying to change the code to reproduce these graphs for probably the tenth time, and had to make the graphs able to be turned in within 5 minutes of that point while showing the correct points. The graphs show different points over the past 4 years, and what that time produced. I also decided to keep the labels that were on the graphs there for each one in this piece, because without labels, a graph is completely useless. Not having the labels on these graphs would be directly going against everything I have learned and everything I have done over the years.

=Augmented Reality Project=

Original Image:



Photoshopped Image without lyrics: