AR+NGA+Painting+Project

Augmented reality is a recent technology that allows the user to see a computer-generated image, model, or video superimposed upon the real world. The augmented portion can be placed in context with the real world by “attaching” it to a specific location and elevation. The user would access this with a GPS enabled device. Another way of placing the augment is to attach it to a specific image. With this method, the device reads the image in the camera like a fingerprint, and then places the augment as specified. This method allows a designer to augment things like magazine pages, billboards, and other things that are geographically fluid.

Placing one image next to or over another will re-contextualize both, causing new meanings to emerge. Both together might evoke a response from the viewer that is 180 degrees different than the images might cause alone. Augmented reality has the added property of being “already there” waiting to be discovered.

In part 1 of this project, you will augmented a painting from the National Museum of American Ar/ National Portrait Gallery. The painting will be the trigger image and will be printed and placed on the wall, then a series of images, animated gifs, and videos will be overlaid above the original. The exact nature and meaning of the image sequence will be left to you. You sequence can describe a narrative, add small bits of images sequentially to the original, place images and videos contextually to build multiple meanings over time, or any other conceptual design.

Your goal in the assignment is to change the viewer’s relationship with the original image; to re-contextualize it or add to it with the augmented portion. You might achieve this by:


 * Adding something to the original.
 * Subtracting something from the original.
 * Changing some property of the original.
 * Overlaying a disparate object, one that contradicts the original.
 * Revealing something hidden.

You can generate a new work from an old one by finding an element in the old work to exploit. This element may be something conceptual, formal or related to subject matter. Examine the strategies the artists uses in his or her work and apply those to a new subject, or put them in a new context.

Think about the implications that the translation of media will have on the work. How does a static painting change when translated to a time-based medium?

Requirements: Chosen image must be sufficiently complex for the software to “fingerprint” it. No simple, minimal images.

The overlays can be an image, video, or animated gif. The file size must be kept within the specifications of the software.

All images and overlays must be created by you, unless approved by the instructor.

You must download the software to your device, or borrow a device for testing purposes.

We will be using the Aurasma platform and app. It is available on iOS and Android.

Some examples of augmentation and re-contextualization before the technology of augmented reality was available:



















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