Augmented+Reality+Narrative

=Final Project= =Augmented Reality- Site-specific narrative=

Augmented reality is a recent technology that allows the user to see a computer-generated image, model, or video superimposed upon the real world. The augmented portion can be placed in context with the real world by “attaching” it to a specific location and elevation. The user would access this with a GPS enabled device. Another way of placing the augment is to attach it to a specific image. With this method, the device reads the image in the camera like a fingerprint, and then places the augment as specified. This method allows a designer to augment things like magazine pages, billboards, and other things that are geographically fluid.

Placing one image next to or over another will re-contextualize both, causing new meanings to emerge. Both together might evoke a response from the viewer that is 180 degrees different than the images might cause alone. Augmented reality has the added property of being “already there” waiting to be discovered.

In this project, you will create a site specific narrative using any or all of the techniques we have studied this semester. The work must take into account the setting in which it is viewed, and must incorporate augmented reality. While the project deals with narrative, space and sequence, your narrative need not be a “story” in the traditional sense. It might be abstract, experiential, kinesthetic, or a mixture of several motifs.

Your work will start in a specific location and begin with the viewer looking through their phone at a trigger image. The trigger images can be printed and placed on the wall, or can be found images already existing in the world, such as advertisements or logos. Then a series of images, animated gifs, and videos will be overlaid above the originals. The exact nature and meaning of the image sequence will be left to your group. Your sequence can describe a narrative, add small bits of images sequentially to the original, place images and videos contextually to build multiple meanings over time, or any other conceptual design.


 * Things you might do:**


 * Adding something to the original image or space around the viewer
 * Subtracting something from the original image or space around the viewer
 * Changing some property of the original image or space around the viewer
 * Revealing something hidden.
 * Lead the viewer on a journey, both artistically and literally


 * Questions to ask:**


 * How do you get the viewer started in the work? Instructions?
 * How does the viewer know what to do next? A sure way to lose a viewer is to have a confusing interface.
 * What is the relationship of the narrative to its surroundings?
 * How can you build suspense and entice the viewer to continue?


 * Requirements:**

Printed image must be sufficiently complex for the software to “fingerprint” it. No simple, minimal images.

Print size will be determined by the availability of the paper.

You can work in groups, but each individual will be responsible for a specific portion of the project, + a portion of the grade will be based on the overall work.

Each participant must be responsible for 5 steps, and each project must contain at least two types of media.

All assets must be created by the student, no clip art!

The overlays can be an image, video, or animated gif. The file size must be kept within the specifications of the software.

You must download the software to your device, or borrow a device for testing purposes.

We will be using the Aurasma platform and app. It is available on iOS and Android.

Each student must post documentation of their part of the work to their own wiki page, along with a 250 word description of the project by critique day.

http://www.cardiffmiller.com/artworks/walks/alterbahnhof_video.html

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