Spring+2016+Final+Study+Guide

Video Portion:

=**Big concepts:**= Video projects are collections of files, not just single files. Media management basics. Codecs, containers and compression. Definitions of each and editing vs delivery Editing needs extra time around shots Developing a workflow. Rendering, what is it?

=Opening project: know this sequence= Make folder on workspace Remind not to work on server disks Change scratch disk to that folder Select new or use recents Scratch disks set to external drive Save new project as. To external Make folder for all, Show how folder has all project files in it after saving Show how to back up folder to server drive = = =**In program: know how to do these things**= Different views- how to set different workspaces Highlight parts of interface Menu Toolbar Source monitor, effect controls, motion controls, Project window, media browser, effects library-describe functions Timeline-shuttle controls Program window- shows edits- view final piece

Import media, many ways, add from media browser to project window

Open assets in source window, set points and manipulate double clicking on clip in timeline brings it up in source monitor

Find usable segment in source monitor, use i and o to set points, then drag that section to timeline Show play controls, jkl, arrow keys \ zoom to fit

Manipulate clip ends by hovering over edge of clip, clicking and dragging. Show edit tools, ripple, rolling, move forward and back

Apply effects by dragging them to clips in source window or timeline, if in timeline, adjust controls in source window and see effect in project window.

contextual controls examine options and focus on speed duration

Save and export, preset- h264

key frames with motion and effects titles in premiere and in Photoshop

Sketchup Portion:

Several general questions related to the article on counter monuments. Fill in the blank and multiple choice.

General questions about Sketcup and its interface. Fill in the blank and multiple choice.

In-class Sketchup problem.

Things you need to know:

Interface names Tool names

How to use

Draw lines, shapes, and freehand Push Pull into form Intersect faces Follow me Offset Rotate Scale