Motion+Resources

Week 1:

Interface Toolbar Text Timing Keyframes

New Project: use "Broadcast HD 720" Set the length of your project after you have started it.

__** create folder on workspace **__ __** save project to folder on workspace **__ __** collect media on **__

Project Window: Groups: Objects-**Keep Objects Organized**

Timing Window: Timeline, Keyframes

Interface
Work area- Canvas
 * shuttle controls

Toolbar
 * Right side- control view, add common things
 * left side- common tools

Left Pane
 * tabs
 * library
 * file browser
 * inspector

Layers- Project Button
 * lock
 * groups
 * add and subtract groups

Timing Pane-
 * timeline
 * buttons at bottom, show/hide audio and keyframes
 * keyframe editor

Add content (from workspace)
 * file browser
 * To change duration of added elements :
 * Drag from either end in timeline, or
 * highlight track in timeline, place playhead at point you want to cut, Menu>Edit>split and delete the area you don't want, or
 * to make objects shorter as you add them, go to Motion>Preferences>Project and change duration here:
 * [[image:Project_and_lets_go_class_demo-2.jpg]]
 * psd files-drag into window and hold until menu appears, then select import all layers

__** note that content appears in layers and timeline at playhead **__

Move and animate content
 * Add keyframe in properties window, hover mouse over left side of property you wish to keyframe, then click to add a key frame
 * [[image:Inspector_and_lets_go_class_demo.jpg]]
 * record button- records changes-move playhead, then change any property, and that change is recorded
 * anything red is keyframable

Masks with beziers control points, handles right click-smooth, linear

Behaviors
 * Experiment!
 * Stay away from Live fonts- too cheesy
 * Apply then to any object or group, tweak parameters
 * Creates animation with out keyframing, but best used in concert with kayframing

= = =Tips= Change project duration by clicking and dragging on the numbers in the bottom right corner of the canvas, then drag the slider in the mini time line to extend the active area out.

=3D=

2d objects in 3d space 3d coordinate system Camera becomes an object you can move- represents the view of final movie Add camera Move everything to 3d Note 3d/2d marker in project window Objects in 2d will stay in front of camera, can mix 2 and 3 d objects Describe view controls Type of views- buttons in upper left buttons in upper right Click and drag to change view Note, make sure to only use those buttons when views other than camera are selected!

How to move objects in 3d space Hud 3d handles

Camera/basic motion behaviors- allow you to control how camera moves through space Can be keyframes like anything else, also add behaviors Different in complexity and effect from moving objects in space Go over behaviors media type="youtube" key="ESxDGfxahtI?list=UUhFYAFIqYFBCV194ghrq5Ag" height="315" width="560"

media type="custom" key="25212060"

media type="custom" key="25212062"

media type="youtube" key="CBfWclIulWg?list=UUhFYAFIqYFBCV194ghrq5Ag" height="315" width="560"

media type="youtube" key="7iu168kMpX0?list=UUhFYAFIqYFBCV194ghrq5Ag" height="315" width="560"

media type="youtube" key="bA0u5oXkZD4" height="315" width="420"

=Motion part 2- Now with Video!=

Video Codecs-

media type="custom" key="25525970"

Encoding with Quicktime 7

media type="custom" key="25527684"

Image masks in motion

media type="custom" key="25526012"

Advanced Image masks

media type="custom" key="25526022"

Match Moving

media type="custom" key="25527388"