Juliana+Bedoya

=**Welcome**=

The idea behind making the library a place of augmentation stems from my workplace, it being the library. Because I work in helping answer all questions regarding the library and even about outside departments, I sometimes am caught up in one long question and then I have to ignore short questions for a while. The patron might get impatient and leave with an unanswered question. With my project, I am able to help answer those quick common questions without even being there. The most frequent questions are either how or where questions. Because we do not have a map of the library readily available for our patrons, many of them come to my desk for those questions. I divided the first overlays to represent those to questions and had each of them to divide out into three questions. For the how to I went with print, databases, and books. Many of the new freshman taking UW are pushed to do research through the library, but they do no even know where to start. I think having an interactive way to let them now how to research. Printing is very difficult for alumni who often come in, so having them understand all the methods in an interactive manner would help them see what is best for them. For the where is I did the printers, the bathrooms, and the study rooms. Many graduate students are not familiar with the library since they did not go through CI so having them understand the study room would help them out. media type="youtube" key="-tBzcv87E68" width="560" height="315" After reading this piece, I realized the extent of the progression over this past years in not only technology with art, but art and its media. While I knew that the progression happened during the 21st century, I was unaware of the systematic way in which media and technology became one.
 * tea gif**

To me, thinking about that a piece of art could be very like a painting done without a computer is very difficult. But the I am drawn to think back to one of my first times of using the computer to make art. This back in Colombia, my country of origin, where my father had gotten an old computer since he took some beginners classes on computers earlier that year. The old computer had paint and paint was an application my dad had learned to use. He later then taught my brother. Since my brother and I shared the attic as our bedroom, we would spend a lot of time together. The computer was also up in the attic. I would watch my brother go through the steps of making a replica of Van Gogh's Sunflower. He would use the circles and rectangles to make them since he was in unable to do it free hand. When I could use the computer with permission of my brother and father, I would imitate the process but I was never successful. Slowly I was introduced to everything else while in school here in the USA. I was introduced to simple softwires for photo and video editing purposes but after middle school, I lost all memory of it. Again, in high school I was introduced to adobe and its programs, but minimally since I only needed them to edit photos of pictures of my paintings. In college, I wanted to become fluent in art editing softwires, therefore I asked for tablet for my birthday from my brother. This tablet has allowed me to play around with the softwires that it provided as well as the adobe ones. Also, taking classes in digital photography and this current class. It is interesting that use of the computer has improved so much over in art that now classes are needed. The complexity of each program increases each year. Every update adds and changes the softwire to comply with the current technology. I wonder what people from the article would have had they had the tablet option. To me, especially with photoshop, the tablet allows me to move twice as fast. This allows me to make changes and improve the picture twice as fast. It also allows me to play around while drawing on the computer. I have limited video editing experience so creating different moods and styles in very hard for me. It is interesting how certain styles and types of film were created back then, I always associated the videos of the late 20th century to be only commercials. I think as students of the 21st century, we often forget how our predecessors used the technology as it was coming out.

Progress #2Progress #1 Juliana Bedoya New Media: Digital Art First Homework  The first time I really thought about the funny nature of copyright in art was last year when a guest speaker came to Smith Hall of Art to give a presentation about her photographic and filmographic art. One of the many stories the speaker discussed in front of a small group of art students in a small room of the first floor of the building was about copyright. She talked about an artist who took a picture of an already known photograph and hung it in his own show. When this artist was brought to court regarding his actions, he received no penalty as the picture of the picture was truly taken by him and it was done with paradoxical thoughts. Another story was about a female artist that used origami figures in her paintings that became much acclaimed, so Japanese origami makers were offended greatly and sued. Although the female artist claimed that she never copied the art, she had to still payed a fine towards the Japanese origami makers. This is my initial understanding of copyright before I read the comic.  The comic provided a lot of information with the perspective of a documentary producer. I was able to see so many questions of how deep and unknown the world of copyright is. To start, I was unaware that music in the background of a video could potentially bring a lawsuit along. I thought that if you accidentally caught music in public, that was just considered background noise and that it would be deemed acceptable. However, it makes me think how many high school projects I did that in and how I was never reprimanded by my teachers. I just think how valuable this information is and how schools only focus on teaching students about copyright within writing.  Another aspect of copyright that fascinated me was that if the piece is being used as a parody, due to freedom of speech, the piece is not considered plagiarism. I think as of now, parodies have becomes a very popular form of expression that crowd the web. Just looking at YouTube alone, you see channels like “Epic Rap Battles of History” that often use modern figures to rap against each other in a humorous tone and often contain direct quotes or brands. I never thought about the need of copyright rights from the company or person that they need when I watched those videos. This was interesting to read because it brought a different perspective on those videos than the one already preconceived perspective.  As for my art and how I will apply what I learned while reading, maybe I will move to the realm of parodies. I have always created my artwork from scratch with some reference or simply took what I saw in front of me and just painted or drew as is. With parodies, I will force myself to think outside the box while maintaining a clear view of what the copyright means to parodies. I think getting closer to that edge of parody and plagiarism will help me grow in how much I understand boundaries.
 * final product**
 * [[image:JB_progress_proj#3.jpg width="800" height="532"]]Progress #3**