SketchUp+Resources

[|Interface] media type="youtube" key="dL01iW9DAEU" width="560" height="315"

media type="youtube" key="M1QFmdZaZLE" width="560" height="315" media type="youtube" key="hIXsuOjk7gs" width="560" height="315"

media type="youtube" key="lahlYgNIr2c" width="560" height="315"

SketchUp //models// are fundamentally created by joining lines as the edges of the model. Faces are automatically created when any three or more lines or edges are in the same //plane// (an infinite flat 2D space), or //coplanar,//and form a closed loop. These edge and face combinations are combined to create 3D models.

simply by drawing lines to form faces using the Line tool. And, you can draw lines starting anywhere (on another line, on a face, at a point, and so on).

Look around the room you are in. Notice how everything you look at has faces. Some faces might be rounded, some might be flat. Additionally, everything has edges that bound the face, such as the edge of a shelf in a bookshelf.


 * **Elements**
 * **Line**
 * Lines in SketchUp are straight. Lines, also referred to as edges, are the most basic building block for all SketchUp models.
 * **Face**
 * Faces are created automatically when three or more coplanar edges form a closed loop. Faces have a front side and a back side. SketchUp attempts to put the front side of all faces on the outside (facing out) of all of your models, though sometime you might have to tell SketchUp the direction for your faces.
 * **Circle**
 * Circle, arcs, and curves are comprised of several lines or edges.
 * **Arc**
 * **Polygon**
 * **Curve**
 * **Polyline**
 * **Group**
 * //Group entities// are used to combine two or more entities in your model for quick operations such as a copy.
 * **Component**
 * //Component entities// are like groups but can be reused in all of your SketchUp models. Components are just SketchUp models used within other SketchUp models.
 * **Guide Line**
 * A//Guide Line entity// is a temporary line used as a drawing guide.
 * **Dimension**
 * A notation indicating length of an edge or a radius.
 * **Surface**
 * //Surface entities// are the result of combining a number of faces to give the impression of smoothness.
 * **Section Plane**
 * **Image**
 * An imported raster, or pixel-based, image.
 * **Text**
 * Text can be unattached (floating) or attached to a specific entity using a leader line.
 * **Component**
 * //Component entities// are like groups but can be reused in all of your SketchUp models. Components are just SketchUp models used within other SketchUp models.
 * **Guide Line**
 * A//Guide Line entity// is a temporary line used as a drawing guide.
 * **Dimension**
 * A notation indicating length of an edge or a radius.
 * **Surface**
 * //Surface entities// are the result of combining a number of faces to give the impression of smoothness.
 * **Section Plane**
 * **Image**
 * An imported raster, or pixel-based, image.
 * **Text**
 * Text can be unattached (floating) or attached to a specific entity using a leader line.
 * //Surface entities// are the result of combining a number of faces to give the impression of smoothness.
 * **Section Plane**
 * **Image**
 * An imported raster, or pixel-based, image.
 * **Text**
 * Text can be unattached (floating) or attached to a specific entity using a leader line.
 * An imported raster, or pixel-based, image.
 * **Text**
 * Text can be unattached (floating) or attached to a specific entity using a leader line.
 * **Text**
 * Text can be unattached (floating) or attached to a specific entity using a leader line.
 * Text can be unattached (floating) or attached to a specific entity using a leader line.


 * 3D coordinate system**

three **//drawing//** //axes//: plus or minus X, Y, and Z (above ground/below ground) values. In SketchUp, plus or minus X is represented by solid **red** and dotted red lines respectively; plus or minus Y are represented by a solid green and dotted green axis lines respectively; plus or minus Z (above and below the ground plane) are represented by solid blue and dotted blue lines respectively. The plane where the red and green axes lines lie is called the **//ground plane//**//.// Finally, the term **//origin//**, is used to define the place where all of axes lines start or originate. DIfferent from motion in that z is up down in normal orientation


 * //inference engine//** to help you draw accurate and realistic models. The inference engine locates or infers points


 * Dividing and healing**- line tool used to segment


 * Push pull** take any non-curved face in SketchUp and push it away or pull it toward a starting point (these operations are also referred to as extrusions).


 * Manipulating connected faces**

Geometry in SketchUp is //sticky//meaning that it can be manipulated (skewed, distorted, or folded) by selecting an edge or face and moving the edge or face with the Move tool (causing all entities attached or 'stuck' to the edge or face to move too)


 * Autofold**

Faces must remain planar at all times in SketchUp. Therefore, SketchUp will Autofold, or //score//, faces as necessary to accommodate any operation that will result in warped faces.
 * Use rotate on face of extruded form.**


 * Intersections (boolean operations)**

SketchUp allows you to easily create complex geometry by intersecting two geometrical forms, such as a box and a tube, creating new edges where the elements intersect, merging the geometry, and subtracting parts of the combined geometry. **Edit>Intersect faces with selection**


 * **Tools- View>tool pallets>large tool sets**
 * **Line**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Arc**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Freehand**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Rectangle**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Circle**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Polygon**
 * Drawing
 * Can be used to create, intersect, or divide a face or other line (edge)
 * **Select**
 * Principal
 * Used to select entities
 * **Eraser**
 * Principal
 * Used to delete geometry and heal faces
 * **Paint Bucket**
 * Principal
 * Used to apply//materials// (combinations of color and //texture//)
 * **Position Texture***
 * Modification
 * Used to manipulate materials painted on a surface.
 * **Move**
 * Modification
 * Used to move, distort (autofold), and copy entities
 * **Rotate**
 * Modification
 * **Scale**
 * Modification
 * **Push/Pull**
 * Modification
 * Used to expand and shrink geometry
 * **Follow Me**
 * Modification
 * Used to duplicate a profile along a path
 * **Intersect With Model***
 * Modification
 * Used to create complex geometry by piecing together separate geometry
 * **Offset**
 * Modification
 * **3D Text**
 * Construction
 * Used to draw 3 dimensional text geometry
 * Principal
 * Used to apply//materials// (combinations of color and //texture//)
 * **Position Texture***
 * Modification
 * Used to manipulate materials painted on a surface.
 * **Move**
 * Modification
 * Used to move, distort (autofold), and copy entities
 * **Rotate**
 * Modification
 * **Scale**
 * Modification
 * **Push/Pull**
 * Modification
 * Used to expand and shrink geometry
 * **Follow Me**
 * Modification
 * Used to duplicate a profile along a path
 * **Intersect With Model***
 * Modification
 * Used to create complex geometry by piecing together separate geometry
 * **Offset**
 * Modification
 * **3D Text**
 * Construction
 * Used to draw 3 dimensional text geometry
 * Modification
 * Used to expand and shrink geometry
 * **Follow Me**
 * Modification
 * Used to duplicate a profile along a path
 * **Intersect With Model***
 * Modification
 * Used to create complex geometry by piecing together separate geometry
 * **Offset**
 * Modification
 * **3D Text**
 * Construction
 * Used to draw 3 dimensional text geometry
 * Used to create complex geometry by piecing together separate geometry
 * **Offset**
 * Modification
 * **3D Text**
 * Construction
 * Used to draw 3 dimensional text geometry
 * **3D Text**
 * Construction
 * Used to draw 3 dimensional text geometry
 * Construction
 * Used to draw 3 dimensional text geometry
 * Used to draw 3 dimensional text geometry


 * Camera tools**


 * Orbit**

Camera


 * Pan**

Camera


 * Zoom**

Camera


 * Zoom Window**

Camera


 * Zoom Extents**

Camera


 * Position Camera**

Walkthrough


 * Walk**

Walkthrough


 * Look Around**

Walkthrough


 * Groups and components**

//Groups// and //components// are entities that can hold other entities. Groups are commonly used to combine several entities into a single entity for the purposes of performing a quick operation on the group (such as a copy or move). For example, you might draw a model, group the entities that compose model and move the entire model. Components are just a group with special behaviors, namely behaviors allowing them to be inserted in other models. For example, you might create a model of a car that you want to bring into other SketchUp models, such as the model of a house. Any models you create can be a component.

Interface

Window>Instructor-lists options and instructions for current tool Navigation Orbit- O Pan- H Zoom- Z Shift-inference lock

Inference points You can force SketchUp to infer parallel to a specific axis by pressing one of the following keys while using the Line tool, Move tool, or Tape Measure tool:
 * Forcing an Inference Direction**
 * Right arrow key = red axis
 * Left arrow key = green axis
 * Up or down arrow keys = blue axis

Option-copy and move Shift when selecting adds or subtracts

=**Notes from**= =**April 9, 2013**=

Have a plan/motif

Sketchup materials: Add material by right clicking in material box Search google images for seamless textures

Sketchup styles: edit looks, ground, sky, background Shadows View angle

Still Compositing

Collect photos of site, those with perspective information will work best, i.e. buildings, walls, things going into distance.

Make copy of finished model .skp file. Work from copy to keep things organized and have an untouched backup copy. Pick a photo and look at it in image viewer, then position your model in the Sketchup workspace as you imagine it will match with the photo. Open the match photo window and press the + button to add your photo. (Use a jpeg no too big)

Sketchup to photoshop Pick view- Export>2d graphic Make large size- in options

Sketchup to match moving motion Pick angle, match photo to still from video Deselect video, export 2d graphic, large size Open image in photohop select model and copy to new layer alone Check edges Drag psd file into motion Match move to video

Sketch up rotational video Option 1- Camera>animation>spin- then screen recording in quicktime

Option 2- scenes in sketchup Scene window Add scenes- update scenes Scene prefs in preference window

Text in photoshop type>warp text Type>convert to shape draw line with pen tool, place text cursor on pen tool

each can be transformed